Patch #6 for Future Fragments
PATCH #6 IS NOW LIVE!
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This patch has a good chunk of major gameplay quality of life improvements, as well as a number of bugfixes and additions to the gallery; the next patch should be significantly beefy story-wise.
The notes themselves go into a bit more detail than usual, so we'll just let those speak for themselves about all the new additions/fixes.
We're also doing a 1 week sale for this patch, as sort of a post-Easter sale, for 10% off!
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HOW TO REFRESH/UPDATE TO THE NEW PATCH:
You'll need to download the new Future Fragments v1.0.6 zip file on Itch.
All your save files should transfer over without any additional work needed.
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BIG CHANGES / ADDITIONS / FIXES
- Added a button prompt to trigger an instant upwards boost when Talia is hovering at the top of an air stream from an air vent in the Volcanic Mines
- Added the missing animations to the gallery (Talia self-pleasure, Mega Mutabilis holding Vie, the stealth area ones, etc.)
- Added a special "leeway" mechanic to Talia's freeze shot ability, where it should now be significantly easier to hit and freeze fast-moving targets, such as the projectiles fired by the cannons in the Gratification Factory
- Added a brief tutorial text after defeating the ADMN Spawner and moving into the first "In-Between" Module, that shows the controls for the fire dash and the fire charge shot, as well as informing about the ability to toggle auto-charging in the options menu
- Added new, unique visual hit effect for Talia's basic shots
- Added voicework for the Gratification Factory and Uncharted Wildwoods Gold Databanks
- Adjusted the ice platforms created by Talia's freeze shot ability to have their collision box made 25% wider, to make it easier to jump to and from the ice blocks (the visuals haven't changed, only the collision box size)
- Adjusted the stealth section to allow Talia to take 2 hits before being KO'd instead of 1 to make it easier
- Adjusted the Volcanic Mines Hard #4 Achievement for finishing a path without taking damage and the Gratification Factory Hard #2 Achievement for finishing a path with a Negative powerup so that they can now both be obtained from re-doing already completed paths
- Fixed a crash that happened as a result of having Celodst Resupply Laser Puzzles solved or not solved in certain circumstances
- Fixed crouching not panning the camera down correctly since the latest patch
- Fixed an issue with a specific version of the Pacifism Ideal bonus you can get from not killing any enemies on a Path; since Vie requires you to kill enemies in the last room of Paths within the Gratification Factory, you can now get this bonus despite killing said enemies as long as you still don't kill any enemies in any previous rooms on that given Path
CUTSCENE FIXES / ADDITIONS:
- Adjusted a scene with the the shadowy lady so she won't help with the Fragment-based Laser Puzzle if she's already left the Celodst Resupply due to Talia losing too many times against the Celodst Emperor
- Removed the "hint" scene for the Volcanic Mines air vents before entering the actual Hub Room, now that Talia can just boost off of the air stream without needing timing to do so
- Fixed a rare situation with Nate Allen in P6M1 of the Uncharted Wildwoods where his scene would start up despite him having been killed prior
- Fixed an issue with the shadowy lady helping you solve Laser Puzzles in the Celodst Resupply, in that if you chose to have her solve the first one but refused help with the second, it would still have her solve all of them
- Fixed an issue with a scene on End Map 20 that would lead Talia to mention Shea, despite being on a story path that prevents Shea from appearing there to begin with
OTHER CHANGES / FIXES / ADDITIONS:
- Added missing SFX for Talia's self-pleasure animation as well as the stealth area animations
- Added missing vibration SFX for the relevant Gratification Factory enemies in the gallery (so the gallery matches the in-game SFX for those enemies)
- Added a new music track for Vie's Hideout
- Added new graphical effect for Vie's Cyber Mines during her battle, to help further highlight them visually when they're primed
- Added new animations for the Celodst Resupply Laser Puzzle target rings, to make them easier to spot and to differentiate if they are lit up or not
- Added "off" variants for the Uncharted Wildwoods databanks, so you can tell if you've collected them already like in other levels
- Added in new visual for the switches in The End, giving them a distinct look in both realms
- Added new functionality to the Celodst Resupply Laser Puzzles to prevent the shadowy lady from appearing to help you for a given puzzle if you'd already solved it
- Adjusted multiple Modules within the Celodst Resupply to give more opportunities to get the Ice Hard #3 Achievement
- Adjusted the visual hit effect for Talia's fire charge shot
- Adjusted the duration of shots bounced off of ice mirrors in the Celodst Resupply, making it less frustrating to try to obtain the Ice Hard #3 Achievement
- Adjusted P5M4 in the Volcanic Mines to make crossing the lava make more sense with the fans
- Fixed Jumper Bot animations being vertically misaligned in the gallery
- Fixed diagonal shots being visually rotated incorrectly after bouncing on a ice mirror
That's all for now, until the next patch; we'll keep working and adding to the game until it's fully complete!
Also, once you've tried the patch out, we'd like your feedback on it in a review if you get the chance!
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If you'd like to follow on Twitter, we're at http://www.twitter.com/hentaiwriter
We're also at Bluesky at http://bsky.app/profile/hentaiwriter.bsky.social
And our public Discord for Future Fragments is at http://discord.gg/puXrfSm
NOTE: There is NSFW content posted often on our social media.
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Future Fragments
Future Fragments has genre-bending gameplay, HQ voicework and a branching storyline with choices that actually matter.
Status | Released |
Publisher | |
Author | HentaiWriter |
Genre | Action, Adventure, Platformer |
Tags | Adult, Eroge, Erotic, Female Protagonist, Hentai, NSFW, Pixel Art, Porn |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Patch #5.1 for Future Fragments79 days ago
- Patch #5 for Future Fragments87 days ago
- Patch #4 for Future FragmentsNov 02, 2024
- Patch #3 for Future FragmentsJun 28, 2024
- Patch #2 for Future FragmentsMay 24, 2024
- Patch Notes #1 for Future FragmentsFeb 27, 2024
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