Patch #3 for Future Fragments


WARNING, SPOILERS AHEAD, SINCE YOU CAN'T SPOILER TEXT ON ITCH!

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The shooting change alone for this patch should make the game's combat feel much smoother/different; there's also a lot of bugfixes, additions, and more!

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HOW TO REFRESH/UPDATE TO THE NEW PATCH:

You'll need to download the new Future Fragments v1.0.3. zip file on Itch.

All your save files should transfer over without any additional work needed.

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SHOOTING/ATTACK MECHANICS CHANGE:

  • Shooting (normal shots) has had a small, but very significant change
  • Mashing the attack button will now allow you to fire as fast as you want, up to a maximum cap
  • This should make shooting feel a LOT smoother and certain enemies/bosses indirectly easier to defeat

WREN (BOSS OF THE END) FIGHT REBALANCING:

  • While we won't be giving this treatment to any other bosses in the game, WREN was frustrating a significant amount of people, so we've decided to weaken him for this patch
  • We'll likely rebalance him in the future based on player feedback from this version of him, too
  • For those disappointed in this change, WREN might get an optional "superboss" version of him in the future, which will make him far harder than he was even before this patch
  • Here's the specific changes we made to him though:
    •     Removed 1 "cycle" of the fight; you only have to beat two phases now, instead of a second loop of the same two phases
    •     His movement speed (running, dashing) reduced by 10%
    •     Cooldown for of his all attacks increased by 10%
    •     Added a minor extra delay of "telegraphing" certain moves before performing them (dashing, uppercutting, jumping)
    •     All of his damage output reduced by 10%
    •     Shield duration (time between WREN's shield swapping colour) increased by 50% (from 5 seconds to 7.5 seconds)
    •     Shield health also reduced by 10%
    •     WREN's Phase 2 health reduced by 10%
  • If players are still unable to win, we've added an optional further reduction the game will prompt the player with; if they choose to do so, all of WREN's stats/values will be reduced a further 20%

CUTSCENE ADDITIONS:

  • Kody Prosser in P6M2 of the Uncharted Wildwoods
  • Holly Turnips in P6M4 of the Uncharted Wildwoods
  • Agure Dinso-Wespi in P2M1 of the Uncharted Wildwoods
  • Exivath in P2M4 of the Uncharted Wildwoods
  • Dr. Jamison S. Toomar in P4M5 of the Uncharted Wildwoods
  • Vaan Brown in P2M5 of the Uncharted Wildwoods
  • Accetantch Braka in P3M2 of the Uncharted Wildwoods
  • Jonathan Fadcae in P2M4 of the Celodst Resupply (H-Scene)
  • Added extra parts to Faye's H-scene in End Map 33 of The End
  • Added voicework to Faye's scene in P2M2 of the Gratification Factory

CUTSCENE FIXES / CHANGES:

  • Dom Butonar's scene in P4M1 of the Volcanic Mines should work correctly now if you kill the Berserker after talking to him and without leaving the room
  • Small pause added to Vie's scene in the last map between the Celodst Resupply and the Gratification Factory
  • Faye shouldn't show up twice in her scene with Moitodersk in End Map 33 in The End
  • Scott Hoover's scene in End Map 28 should be able to be activated now
  • Gorwyn's scene in End Map 42 should be able to be activated now
  • Extended the time before a secret variant triggers with a certain scene in the Uncharted Wildwoods
  • Fixed an improper doorway connection leading you into a softlock between End Map 19 and 26 in The End
  • Changed the upper-left portion of the map of P6M4 in the Gratification Factory, to allow players to flip gravity back if they've accidentally hit the switch here,  so they don't have to repeat the entire platforming puzzle from the beginning
  • Fixed Faye "left behind checks" scenes in the "in-between" maps for each level so they'll actually initiate
  • Fixed Faye H-scene in the Uncharted Wildwoods to properly have climax animation
  • The "Docile Jumperbot" in P5M3 of the Gratification Factory no longer infinitely respawns after being killed
  • The camera will no longer jump to the bottom of the stage during the scene that plays after beating the Celodst Emperor
  • The variant with Cviha in P1M3 of the Volcanic Mines that plays if you talked to Cain first, now plays properly
  • Adjusted P4M2 in the Volcanic Mines to prevent a forced situation where player would have to kill enemies or take damage to progress
  • Faye's NSFW scene in the Uncharted Wildwoods no longer still triggers if she's prevented from showing up there
  • The intro to the Uncharted Wildwoods will no longer repeat if you go to a certain area of the map
  • Fixed the scene in P4M5 of the Celodst Resupply from happening even if you'd already killed DAVE, and prevented it from happening again after it'd already happened
  • Fixed snowballs being visible at the top of the screen before they fell, in P4M2 of the Celodst Resupply
  • Put the correct audio on a tab of Koopar's scene in End Room 7 of The End
  • Fixed a secret scene in the Uncharted Wildwoods so that it only plays when it should
  • Fixed an incorrect speaker's name appearing with all of Vie's discussions around the Save Pads in The End
  • Changed scene and map layout of P1M4 of the Gratification Factory to not have a continuity error
  • Achievement for finding Kannigust should now properly trigger in the Uncharted Wildwoods
  • Fixed wrong tab playing during the intro to the Gratification Factory if you'd talked to Filadelfo V in the Celodst Resupply
  • Temporarily made Vie's H-scene sprite in The End invisible until it's fully integrated
  • Fixed Talia respawning in mid-air on P2M3 of the Gratification Factory after the "pit scene", as well as a cutscene not triggering as a result of this
  • Correct audio now plays during one line of the "shadowy lady's" intro in the Volcanic Mines 
  • "Left Faye Behind" scenes in "in-between" maps now have proper audio

OTHER THINGS/FIXES:

  • The wormhole visuals on the mega-map for The End have been adjusted to notclip into map walls/ceilings/floors
  • The Dildo powerup now works again, after being broken in the last patch
  • A softlock that would prevent you from progressing after defeating WREN has been fixed
  • Some new functionality has been added to our in-house level/cutscene editor, which will be in the public version of said editor when it releases too

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And our public Discord for Future Fragments is at https://discord.gg/puXrfSm

NOTE: There is NSFW content posted often on both our Twitter and Discord.

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