Patch #2 for Future Fragments


WARNING, SPOILERS AHEAD, SINCE YOU CAN'T SPOILER TEXT ON ITCH!

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This patch in particular is pretty huge, to say the least; while the game still needs content to be finalized in some parts, we think the overall experience should feel a lot better with all these additions/fixes/changes.

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HOW TO REFRESH/UPDATE TO THE NEW PATCH:

You'll need to download the new Future Fragments v1.0.2. zip file on Itch.

All your save files should transfer over without any additional work needed.

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FIXED CUTSCENES:

  • Extensively fixed and reworked back-end setup for the Snowball interactions and Filadelfo V scene in P1M2 of the Celodst Resupply, so that it finally, once and for all, absolutely works as intended with multiple safe-guards to prevent it from breaking, and it should be much more clearer what to do there now, as well
  • Fixed Shadow Vie "instructions for ADMN Spawner boss" scene not playing if you had found her in every prior location in the level
  • Fixed all variants after beating the ADMN Spawner where Talia didn't do the correct animations after absorbing his powers
  • Fixed entire scene not working with Takeshi Hayuata scene in P5M6 of the Uncharted Wildwoods
  • Fixed incorrect variant playing with Shadow Vie scene in P3M3 of the Volcanic Mines
  • Fixed a potential softlock with Spartacus's area in P1M5 of the Celodst Resupply
  • Fixed choices not working with Faye scene in P1M3 of the Celodst Resupply
  • Fixed cutscenes not being triggered properly that checked how many Fragments you'd recovered in The End
  • Fixed wrong visuals showing with Wraith scene in P1M4 of the Celodst Resupply
  • Fixed multiple issues (wrong name showing, flag missing) with Spartacus scene in P1M5 of the Celodst Resupply
  • Fixed multiple issues (incorrect text, incorrect variant) with ????? scene in the Pre-Boss area of the Volcanic Mines
  • Fixed a failure to activate ????? scene in the Pre-Boss area of the Celodst Resupply
  • Fixed softlock and visual issues with Carasto Volman scene in P3M1 of the Celodst Resupply
  • Fixed incorrect line with Databank #140 in P3M4 of the Celodst Resupply
  • Fixed map clipping glitch Map 38 in The End
  • Fixed respawn point for returning from the double machine event with Faye in P6M2 of the Gratification Factory
  • Fixed multiple issues (Ideal amounts given/subtracted, visual issues) with Agent Kaz scene in P6M1 of the Gratification Factory
  • Fixed incorrect gravity-based variant with Glum Grunt scene in P4M4 of the Gratification Factory
  • Fixed ability for players to accidentally skip opening lines of a variant of the Technician Grunt scene in P4M2 of the Gratification Factory
  • Fixed Gravity Switch not being usable in P4M3 of the Gratification Factory
  • Fixed the duration of the flash effect during Faye and Sedsogren's scene in P1M4 of the Volcanic Mines
  • Fixed the opening of the Gratification Factory leading to a wrong cutscene variant if the player hadn't talked to Filadelfo V previously
  • Fixed a failure to activate a variant with Demolicus in E1 of the Celodst Resupply
  • Fixed numerous bugs with Lucy Tsukikaze and Jon Struger's interactions  in P3M2 of the Celodst Resupply
  • Fixed a different bug with Jon Struger in P3M2 of the Celodst Resupply regarding interactions with a databank that would force the cutscene to end abruptly
  • Fixed visual issue with Faye SFW scene in P2M2 of the Celodst Resupply
  • Fixed missing audio for Variants 22-26 for the ADMN Spawner Victory Scene

ENGINE & FUNCTIONALITY FIXES/ADJUSTMENTS/ADDITIONS:

  • Players can now hold their elemental shot's attack charge through being hit and using utility abilities both; only being stunned, in a cutscene, or dropped to 0 health will cause you to break your held charge
  • The "Ideals" menu has been reworked to also show your current "Sexuality" stats (low, medium, or high), as well as removing Sexuality from being calculated in as your "current highest/lowest" Ideal since it's rarely checked for that specifically in cutscenes (or in the True Endings)
  • Fixed incorrect number of Fragments being checked for True Endings or Bad Ending
  • The titles of Achievements and the level names themselves in the Achievements menu, are both hidden until the player has reached that specific level
  • Fixed special NPCs so that they now correctly show pink "!" above their head if a H-scene is possible with them at all
  • The "vine rope" Achievement has been swapped out for a new one: dealing 300 damage in one shot
  • Fixed the visual bug in The End if you're caught by all 4 enemy types in the Normal Brane
  • Lowered and raised the volume of a few songs for a better experience in and out of cutscenes
  • Adjusted cutscene activation hitboxes for characters from The End so they would be able to be triggered properly despite characters floating above the ground
  • Fixed the Uncharted Wildwoods end-path bug where you would be sent back a room if you went down the same path more than once
  • Muted the ambient audio from the Cube enemy (Normal Brane variant) in The End during cutscenes
  • Fixed the databanks in the Uncharted Wildwoods that incorrectly showed green text
  • Ending #14 now properly shows if achieved
  • Fixed "goto" functionality across all cutscenes, to prevent false cutscene triggers from being activated
  • Prevented NPCs in The End and the Uncharted Wildwoods from sliding around when hit with the Electromagnetic Jump Ability
  • Added in the "fast variant" for the ADMN Spawner's music if he reaches above 50% maximum speed

ADDED CUTSCENES IN  THE VOLCANIC MINES:

  • Cain the Distained (H-scene)

ADDED CUTSCENES IN THE UNCHARTED WILDWOODS:

  • Questioning Clean interactions (multiple)
  • Intro to the Uncharted Wildwoods
  • Return to Save Pad (multiple)
  • Other Clean interactions (multiple)
  • Clyurint Quilaknut
  • Erltavire Darkmoon
  • Darkmoon Device (multiple)
  • Faye & Tuman Ortpin (H-scene)

ADDED CUTSCENES IN THE END:

  • Intro to The End (with Vie)
  • Intro to The End, Alternate Version (with Yulia Lel & Daniel)
  • Vie Save Pad Conversations (multiple)
  • Moitodersk & Faye (H-scene) (partial implementation)
  • Scott Hoover
  • Candlet O-Solf
  • S.R. Chaos
  • Corrupt
  • Voitiry Cuillei
  • Faux Ending #5
  • Zutia
  • Athlorthor
  • Lucky
  • Anisto
  • SFW Faye Encounter
  • Athlorthor
  • Gorwyn
  • Koopar

ACHIEVEMENTS NOW WORKING:

  • All achievements should be working except for the following two:
  • Beat an enemy by bouncing your shots off of an ice wall (Celodst Resupply)
  • Hear the truth about the Rebels from the Genius Spiderbot (Gratification Factory)

MAP CHANGES / OTHER CUTSCENE CHANGES:

  • Heavily edited most of the maps in The End, including adding multiple new entrances/exits to multiple maps to allow for easier movement around the level and for gathering fragments
  • Added placeholder dialogue for the Vie fight and surrounding events to clarify the context of it, while we finish the finalized dialogue with fixed continuity issues
  • Added placeholder dialogue for the Earth Boss fight and surrounding events to clarify the context of it, while we finish the finalized dialogue with fixed continuity issues
  • Added placeholder "faux ending" for those who complete the extremely difficult secret set of jumps in the last map of The End; in the next patch, this will be more fleshed out
  • Adjusted Ideal types and amount gained/lost for Jon Struger's scene in P3M2 of the Celodst Resupply
  • Changed functionality of "pit" scene in P2M3 of the Gratification Factory, now works for the "softlock" achievement; there are other softlock triggers throughout the level, too
  • Redesigned P4M6 of the Uncharted Wildwoods to require a different movement trick to get to the upper area
  • Fixed a small variety of map issues across all maps

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And our public Discord for Future Fragments is at https://discord.gg/puXrfSm

NOTE: There is NSFW content posted often on both our Twitter and Discord.

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Files

Future Fragments v1.0.2 - itch.zip 1.4 GB
32 days ago

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