Upcoming content for a large Patch #2


I've posted this over on Steam a while back, and we wanted to avoid posting about it until the patch was actually out here, but as some people have been asking about the next patch, here's some info on it.

WARNING, SPOILERS FOR UPCOMING CONTENT: THIS CONTENT IS NOT CURRENTLY IN THE GAME BUT WILL BE SOON!

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For patches in general, we've decided to do patches less often, but have them be much larger patches, as we found that many people didn't know about the differences between v1.0 and v1.0.1, and we felt bigger patches would make things more obvious.

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The following isn't EVERY addition that'll be in this month's patch; it's only a partial amount.

When all is said and done for this patch, there should be another 10 or so cutscenes at least on top of all of these, plus other fixes and quality of life additions.

But currently, the patch has;

FIXED CUTSCENES

  • Extensively fixed and reworked back-end setup for the Snowball interactions and Filadelfo V scene in P1M2 of the Celodst Resupply, so that it finally, once and for all, absolutely works as intended with multiple safe-guards to prevent it from breaking, and it should be much more clearer what to do there now, as well
  • Changed functionality of "pit" scene in Electric P2M3, now works for the "softlock" achievement; there are other softlock triggers throughout the level, too
  • Fixed entire scene not working with Takeshi Hayuata scene in P5M6 of the Uncharted Wildwoods
  • Fixed incorrect variant playing with Shadow Vie scene in P3M3 of the Volcanic Mines
  • Fixed choices not working with Faye scene in P1M3 of the Celodst Resupply
  • Fixed wrong visuals showing with Wraith scene in P1M4 of the Celodst Resupply
  • Fixed multiple issues (wrong name showing, flag missing) with Spartacus scene in P1M5 of the Celodst Resupply
  • Fixed multiple issues (incorrect text, incorrect variant) with ????? scene in the Pre-Boss area of the Volcanic Mines
  • Fixed a failure to activate ????? scene in the Pre-Boss area of the Celodst Resupply
  • Fixed softlock with Carasto Volman scene in P3M1 of the Celodst Resupply
  • Fixed incorrect line with Databank #140 in P3M4 of the Celodst Resupply
  • Fixed map clipping glitch Map 38 in The End
  • Fixed multiple issues (Ideal amounts given/subtracted, visual issues) with Agent Kaz scene in P6M1 of the Gratification Factory
  • Fixed incorrect gravity-based variant with Glum Grunt scene in P4M4 of the Gratification Factory
  • Fixed ability for players to accidentally skip opening lines of a variant of the Technician Grunt scene in P4M2 of the Gratification Factory
  • Fixed Gravity Switch not being usable in P4M3 of the Gratification Factory
  • Fixed the duration of the flash effect during Faye and Sedsogren's scene in P1M4 of the Volcanic Mines
  • Fixed the opening of the Gratification Factory leading to a wrong cutscene variant if the player hadn't talked to Filadelfo V previously
  • Fixed a failure to activate a variant with Demolicus in E1 of the Celodst Resupply
  • Added missing audio for Variants 22-26 for the ADMN Spawner Victory Scene

ENGINE/FUNCTIONALITY BUGS FIXED:

  • Fixed "goto" functionality across all cutscenes to not show a cutscene was available when there was no cutscene variant available
  • Adjusted cutscene activation hitboxes for characters from The End so they would be able to be triggered properly despite characters floating above the ground
  • Ending #14 now properly shows if achieved
  • Fixed incorrect number of Fragments being checked for True Endings or Bad Ending

ADDED CUTSCENE IN THE VOLCANIC MINES:

  • Cain the Distained (H-scene)

ADDED CUTSCENE IN THE CELODST REST & RESUPPLY AREA:

  • Jonathan Fadcae (H-scene)

ADDED CUTSCENES IN THE UNCHARTED WILDWOODS:

  • Questioning Clean interactions (multiple)
  • Intro to the Uncharted Wildwoods
  • Return to Save Pad (multiple)
  • Other Clean interactions (multiple)
  • Clyurint Quilaknut
  • Erltavire Darkmoon
  • Darkmoon Device (multiple)
  • Faye & Tuman Ortpin (H-scene)
  • Kody Prosser
  • Exivath

ADDED CUTSCENES IN THE END:

  • Intro to The End (with Vie)
  • Vie Save Pad Conversations (multiple)
  • Scott Hoover
  • Candlet O-Solf
  • S.R. Chaos
  • Corrupt
  • Voitiry Cuillei
  • Zutia
  • Athlorthor
  • Lucky
  • Anisto
  • SFW Faye Encounter
  • Athlorthor
  • Faye & Moitodersk (H-scene)

ACHIEVEMENTS NOW WORKING:

  • End up in a "softlock" area (more areas added)
  • Find Faye wrapped up with someone else
  • "Incapacitate" Clean
  • Find and talk to Kannigust
  • See a variant scene needing at least 20+/- points in an Ideal

SCENES WITH AUDIO ADDED

  • All 4 Faye scenes in the Gratification Factory (H-scenes)

OTHER

  • Fixed a small variety of map issues
  • Redesigned P4M6 of the Uncharted Wildwoods to require a different movement trick to get to the upper area
  • Reworked most of the rooms in The End to allow for easier travel between rooms/easier time finding the Fragments across the rooms
  • Depth Game Over CG (H-scene) has been given text + audio
  • Unified Game Over CG (H-scene) has been given text + audio
  • Expander Game Over CG (H-scene) has been given text + audio

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Comments

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An now I finally got pinged for news on itch.io as well, not that I really needed it because I trust you’re doing a great job, but it’s still neat to hear from you! Happy to wait for the upcoming additions 💖!